Another IK character


This *.blend file contains my latest attempt at creating the ultimate IK rig. The enclosed character is highly flexible, with separate IK solvers for spine, arms, fingers, and feet. It also features a partially rigged face and tracking eyes. The foot rig is specifically created to help minimize foot slipping in a walk animation.

Like This 3D Model? Show Your Appreciation & Share It!

Comment (0)

Leave a Reply

Your email address will not be published. Required fields are marked *